I’m passionate about character sculpting—especially when it comes to video games and fantastical worlds! There’s something incredibly thrilling about bringing medieval fantasy and enigmatic characters to life.

I’m captivated by the way a character’s appearance, gestures, and movements can tell a rich, compelling story without ever saying a word. Sculpting personalities out of silence, one detail at a time.

Programs

Maya
Zbrush
Substance Painter
Blender
AfterEffects
Premiere Pro
Photoshop

Skills

Sculpting Modeling
Retopology/UV
Texturing/Baking
Xgen/Simulation
Lighting
Rendering
Editing

Environments present a fun and rewarding challenge, allowing me to develop new skills focused on MASH (scattering), optimization of assets, camera compositions, and creating cohesive, believable worlds.